Six crank laser musket.

3 crank laser musket. Only deals with the enemy damage resistance once. Has a much larger number to be multiplied by sneak attacks or crits. I have a 4 crank laser musket. I have NO combat skills but two ranks of rifleman. When I use a critical headshot in vats on a POWER ARMOR Raider, it's a one hit kill. Now, let's compare top end upgrades.

Six crank laser musket. Things To Know About Six crank laser musket.

The laser musket basically becomes a laser cannon once you have five cranks and a bunch of damage enhancing mods. Its a ghetto heavy-weapon, but it gets the job done, without any special ammo types too. #14. JobeGardener Feb 27, 2019 @ 5:45pm. The legendary variations of the laser musket is where it's at.The laser musket is poorly designed. First, it uses micro fusion cells, while in itself isn't bad, but there's no reload animation to explain how they are loaded in. Which leads me to the second- the hand crank is stupid and serves no purpose other than making the 'reload' longer. Next, its design is stupid.Plus, what to know about rolling blackouts and planned outages. With temperatures and humidity levels soaring across the country, many people are cranking up their air conditioning...A manual crank extracts power from the nuclear cells, which is then stored in a makeshift chamber. Laser muskets are built from damaged laser rifles, so they merely replace the most unstable part - the goddamn miniature fusion reactor - with a reliable way to draw energy. Laser musket seems fine to me.

EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …A six crank musket is one of the most powerful rifles in the game! Theyre really only good as a pure sniper but in that they excel. ... UT there's a solution. A small mod called Laser Musket Crank. It removes the need for FCs making the weapon far more effective in an (supposedly) ammo poor world, and also explains the Sturgis tweek after the ...EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …

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Great sniping weapons with Six Crank and the right modifier. As a standard combat weapon, no, not particularly, but if you're the sniper type of character, they are fairly decent. And while six crank laser muskets will have a poorer cost to shot ratio compared to a Gauss Rifle, Energy Cells are much more common in the wild. The two shot ... The Laser Musket was a gun I overlooked during previous playthroughs, on account of the whole needing to reload to charge the damned thing. Then I realized each subsequent crank increases the damage output considerably. Now it has a permanent spot in my inventory because it's one of the best energy weapons in the entire game. The instigating laser musket is a decently effective sniper weapon which struggles against anything too close and anything too strong ie: anything that scale...Six Crank Laser Musket. 2 .308 Combat Rifle Short Scoped Marksmen 2 Full auto assault rifle wielders with reflex sights One Hardened .50 Caliber Sniper rifle with Long Recon Scope with Suppressor. Mind you I'm thinking of this as a rifle team (I blame playing Close Combat 3). So not a team going in to urban areas, but instead open and general ...Yes. The more cranks, the more energy used and the more damage the shot causes. 3. Reply. Dwan52 • 3 yr. ago. 6 crank laser musket with Instigating perk is more powerful then a gauss rifle. VATS target your enemy and click once and you should destroy your target easily. 2. Reply.

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EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …

Laser Musket Four Crank Capacitor: Four crank reload maximum. +0.8: Adhesive (3), Aluminum (7), Gear (5), Oil (4), Screw (5) Laser Musket Five Crank … Each subsequent crank charges the capacitor even further with another fusion cell, to a maximum of two (mods can be added to increase energy capacity to a maximum of six cells worth). Once loaded, the Laser Musket can be fired, consuming all the cells stored in one powerful shot. Two Shot only adds a second projectile at base damage without mods and the Laser Musket's power comes from Six Crank. Nachos and Lemonheads on my dad's boat. StoneRevolver 8 years ago #8. Never-Ending Just make sure to have a companion hold the rest of your ammo. Time for some ballistic therapy!For sneak sniping, top is Gauss Rifle, next is .50 sniper rifle, no other way around it. Although a fully modded (overcharged capacitor, improved sniping barrel, improved beam focuser) laser rifle isn't bad too. Which legendary prefix is best for sniping is another question altogether. Most probably it's "instigating", a few others aren't bad also.Wait until you find that automatic musket. Sturges gives you one if you beat the game with the Minutemen but it's possible (barely) to get one from random drops. The automatic laser musket has to be the second most fun gun to use in the game (first is the Broadsider).It's like we're living in the future. Well, the past's future. Perhaps you already have a laser keyboard and you’d like to complete the look, or you just can’t stand traditional co...The Laser Musket was a gun I overlooked during previous playthroughs, on account of the whole needing to reload to charge the damned thing. Then I realized each subsequent crank increases the damage output considerably. ... The most damaging one shot in the whole game I think mathematically is an instigated six crank musket. Get a sneak attack ...

EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …I've found it highly accurate once modded properly, though the range isn't as nice as ballistic and laser sniper rifles. I do love that massive damage.. I've collected a mountain of laser muskets, and thought about modding them as six-crank rifles—but only if my NPCs will actually charge them all the way! Perhaps NPC's are better off with …A non legendary laser musket shows either 30 or 32 damage per shot depending on how you craft it's parts. A 2-shot laser musket shows 60 or 62 damage. i.e. The 2-shot adds 30 to the base damage of the musket. Given those stats I don't think there's any way the software could calculate a laser musket as only one of the cranks at 62 damage.With Science 4 and Gun Nut 4, you can craft a six-crank "receiver" for your laser musket. Idiot Savant with 11 INT (Bobblehead) gives you more overall XP than with 1 or 2 INT. You can also hit up Arturo Rodriguez in Diamond City, or KL-E-O in Goodneighbor; they sometimes have six-crank laser muskets for sale once you're past level 40 or so. 2 ...The number of cold cranking amps a car battery should have is different for every car. It depends on both the vehicle itself and the temperature where the driver lives. Cold cranki...The Laser Musket has glass parts, exposed loosely-hanging wires, and a crank-mechanism open to the environment. Better hope you don't have to fight in underbrush or rubble, where the dangling wires exposed on the outside of the gun can catch and snag on anything and everything. On a gun-range, it would be fine.

Is there any way to obtain a six-crank laser musket without crafting it? Question I do not feel like investing too much intellegence on my minuteman character. I’m asking if there is some location where it is always there, no matter what. I know there is one in the castle armory, but it is usually a five crank. 3 crank laser musket. Only deals with the enemy damage resistance once. Has a much larger number to be multiplied by sneak attacks or crits. I have a 4 crank laser musket. I have NO combat skills but two ranks of rifleman. When I use a critical headshot in vats on a POWER ARMOR Raider, it's a one hit kill. Now, let's compare top end upgrades.

I've actually found myself "going back" to the Laser Musket lately, even though I've found or crafted technically superior guns, for these reasons and more. ... The only issue is the amount of ammo it uses for a six crank. Oh and it's not suitable for super close range unless your planning to pump one cranks.There goes all my ammo in one shot... time to load up an old saveSorry everyone, this video was pretty poorly madeThe Laser Musket was a gun I overlooked during previous playthroughs, on account of the whole needing to reload to charge the damned thing. Then I realized each subsequent crank increases the damage output considerably. ... The most damaging one shot in the whole game I think mathematically is an instigated six crank musket. Get a sneak attack ...EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long range. So, I'm a bit of an energy ...Admit it: You would've wanted a see-through Apple TV. It has long been rumored that Apple plans to enter the TV market but, according to the Wall Street Journal, the company was on...The key here is that you can "crank" it up, by mashing the reload button. The gun will be named with how many "cranks" it can have. For example "Four-Crank Laser Musket". Well...I recently found a Six-Crank Laser Musket, and it's absurd. If I need to fight a boss, or know there's Super Mutants ahead, I just 6-crank that shit and peek the corner.Fallout 4 +. The four crank capacitor is a weapon mod for the laser musket in Fallout 4. It requires at least rank 1 of the Science! perk to craft. The four crank capacitor raises the crank reload maximum of a laser musket to four. This is the first capacitor for the laser musket that requires the Science...EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long range. So, I'm a bit of an energy ...Vaporized a mirelurk queen with an Instigating 6-crank laser musket in one shot. My character was a stealth sniper. VATS targeted the head with one shot. ... I have a unique six-crank laser musket called Dancing Mad (it came from a quest mod). On Hard and below it oneshots just about anything, even without the sneak bonus. Only downsides are ...You can pretty much give yourself anything using console commands. If you don't mind mods, especially paid mods, the "Gunners vs Minutemen" mod in Creation Club has a guaranteed automatic laser musket that you can get pretty early on. Just have to make it to that flooded town near Quincy. 12 votes, 23 comments.

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[[Category:Fallout 4 laser muskets]] Automatic laser musket is a unique weapon in Fallout 4. The laser musket combines high-tech energy damage with Revolutionary style. Each crank of its handle loads additional Fusion cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot.[1] It is the signature …

The trade off of a laser musket having the 5 crank load and single shots translates to a very minimal trade off in actual gameplay. 5 cranks still has less of a reload time than the drum magazines and being able to take cover fairly regularly in combat negates the risks of that quite a bit. ... make it a six crank and with the fitting perks it ...Laser muskets aren't exactly ideal for vats as vats will only crank them once if you line up multiple shots. It's workable but you need to bring in a bit of manual play by shooting one vats shot then manually cranking. For a luck build you're ideally looking for bolt action, revolver or semi automatic weapons.EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …Getting a sneak critical on a six crank shot of an Instigating Laser Musket should ruin most enemies "I'd rather betray the world than let the world betray me." -Cao Cao. Vimniepayne (Topic Creator) 4 years ago #3. Thanks! I really wanted to spend my points in gunslinger, so that crank helps.It has more to do with how the gun actually plays in combat. I've been playing as a minuteman laser musket junkie too, with companions, and love the instagating 6-crank laser musket. Realistically, the laser musket is going to fire too slowly to use throughout most battles- it's better to open the battle with, and then swap to faster weapons.Are you in the market for a laser cutting machine? If so, you’re probably aware that these machines can be a substantial investment. However, with the right negotiating strategies,...It would depend on how Two Shot works for a laser musket; it usually adds the base damage again, but the laser musket is kind of unusual in that regard. Without testing, I couldn't really say whether it's going to add the base of 1 crank or the base for however many cranks you've got (one would be kind of crappy, while getting the full six on a ...The highest my laser sniper rifle did was around 150- to 200. But the plasma rifle outclassed that for me, basically because I didn't like the whole " DURN DURN DURN " sound the laser rifle made, and I didn't like the trail either. Laser musket.....I haven't really used it lately but from what I remember, the damage stacks with each crank.

A 2 shot variant of either one only adds the uncranked/uncharged and unmodified damage for the second shot so usually the Gauss ends up stronger. A 2 shot six-crank only adds a single crank on the second shot. Adding a fully charged Gauss shot and an uncharged Gauss shot is more damage than a six-crank Musket adding a second shot at one crank.The two-shot bonus is applied to each crank and not just the first crank, right? So a two-shot six-crank musket deals 6x current damage + 6x base damage, rather than 6x current damage + 1x base damage? Sorry if I'm being redundant. Just trying to make sure I've been understanding the correct way it works or if I've been incorrect the whole time.Put the six crank in, get all the sneaky perks, except for sandman because that only works on silenced weapons. With a sneak attack critical that laser musket will do 6853 points of damage, which is enough to one shot a mirelurk queen.EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …Instagram:https://instagram. closest sherwin williams paint store In a six man rifle team it would be a good compliment to have a six crank model for those instances the team comes across a Deathclaw or more tanky adversary, provided the other five on the team are distracting the Deathclaw so to speak. In FO4 an ideal and flexible six man rifle team in my opinion would be: Six Crank Laser Musket. faded cuts barbershop Got a two shot Laser musket there which was one of my mains until I got an instigating gauss. Still, that 2shot musket is really powerful with a 6 crank. By the way, the base weapon it dropped was a 5 crank musket, which was nice because I didn't have science or gun nut anywhere near maxed at the time. Edit: it was a radroach BTW.And it's funny because a six-crank laser musket is one of the strongest guns in the game. I've found only one legendary laser musket in my entire 9 days of game time. It was a staggering laser musket. ... But crank up the laser musket 6 times and go for a critical head shot and it hurts. Both are fun late game guns. weather nashville ar The three crank capacitor is a capacitor weapon mod for the laser musket in Fallout 4. The three-crank capacitor allows for a maximum charge of three fusion cells for the laser musket. Can be crafted at a weapons workbench. kwik liquor The key here is that you can "crank" it up, by mashing the reload button. The gun will be named with how many "cranks" it can have. For example "Four-Crank Laser Musket". Well...I recently found a Six-Crank Laser Musket, and it's absurd. If I need to fight a boss, or know there's Super Mutants ahead, I just 6-crank that shit and peek the corner. Yeah, it depends on playstyle for the two. I would use a Gauss if I were going stealth but a laser musket with crits because the Gauss needs to be charged to do the total damage displayed and iirc that doesn't occur in vats. But crank up the laser musket 6 times and go for a critical head shot and it hurts. Both are fun late game guns. lotus blossom bilston The Laser Musket is one of the most inefficient weapons in the game. Cost of ammo compared to weight, damage, range, etc. The Laser Rifle beats it in every way except maximum alpha strike. Granted, 77 damage with damage related perks and sneak quickly breaks 500 damage per shot. Acidosage. • 2 yr. ago. Laser Musket is fundamentally a better sniper rifle but tbh, in a game like Fallout 4 where you might be using one weapon for hours and hours, you want it to be a fun one, so I pick Hunting Rifle because the crank is annoying and the musket is less satisfying to fire, especially sound wise. 7. sean kingston providence EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …Got a two shot Laser musket there which was one of my mains until I got an instigating gauss. Still, that 2shot musket is really powerful with a 6 crank. By the way, the base weapon it dropped was a 5 crank musket, which was nice because I didn't have science or gun nut anywhere near maxed at the time. Edit: it was a radroach BTW. autonation chevrolet arrowhead peoria az Great sniping weapons with Six Crank and the right modifier. As a standard combat weapon, no, not particularly, but if you're the sniper type of character, they are fairly decent. And while six crank laser muskets will have a poorer cost to shot ratio compared to a Gauss Rifle, Energy Cells are much more common in the wild. The two shot ... Acidosage. • 2 yr. ago. Laser Musket is fundamentally a better sniper rifle but tbh, in a game like Fallout 4 where you might be using one weapon for hours and hours, you want it to be a fun one, so I pick Hunting Rifle because the crank is annoying and the musket is less satisfying to fire, especially sound wise. 7. 5400 nw 22nd ave If you are low- level enough (<15) and can farm legendaries, the two-shot legendary laser musket is end-game good because each charge is exactly double the base damage. So if you would normally do 50 damage with a laser musket, two-shot makes it 100 PER CRANK. The best (six-crank) capacitor (needs some science perks) gives you a 600 …It's the listed damage x cranks. It means that a six-crank laser musket can be an absolute beast of a sniper rifle, but pretty thirsty on ammo. Would've been cooler if there was no ammo requirement and the cranks powered the laser (balancing power and infinite ammo with weight and an abysmal fire rate), but oh well. 6. Ryebread095. fnbo direct interest rate Highest purely one-shot is probably a two-shot six crank laser musket. Because of the mechanics of laser muskets it is one of the few weapons where two-shot does legitimately double the damage rather than a 30-60% increase. Below that an explosive minigun, then anything automatic or shotgun with the explosive property, followed by anything ... A complete game changer. I did some digging online to see if anyone had done the math (they had, of course) and sure enough, a 6-crank capacitor Two-Shot Laser Musket is ranked as like the 4th strongest single-shot weapon in the game, inferior to only the Instigating and Two-Shot Gauss Rifles and the Instigating Laser Musket. heb culebra 1604 It would depend on how Two Shot works for a laser musket; it usually adds the base damage again, but the laser musket is kind of unusual in that regard. Without testing, I couldn't really say whether it's going to add the base of 1 crank or the base for however many cranks you've got (one would be kind of crappy, while getting the full six on a ... elvis presley stamp A place to discuss the lore of the Fallout universe. The Laser Musket may just be one of the most practical weapons in the series. In game, most people dismissed the Laser Musket as being slow and using up too much ammo. While that's true, when it cranks up all the way, it is incredibly powerful, outmatched by very few weapons. A 2 shot variant of either one only adds the uncranked/uncharged and unmodified damage for the second shot so usually the Gauss ends up stronger. A 2 shot six-crank only adds a single crank on the second shot. Adding a fully charged Gauss shot and an uncharged Gauss shot is more damage than a six-crank Musket adding a second shot at one crank.Are you looking to explore your creative side and try your hand at laser cutting? 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